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Assassin's Creed
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Amazon Salesrank: 70
Amazon Price: 23.99
Average Rating:

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Assassin's Creed is available from the following web sites: Amazon $23.99 $3.99 $27.98 View on Amazon
Amazon Used/3rd Party $13.59 $3.49 $17.08 View on Amazon
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Reviews from Amazon

OK game but it gets very old fast... - - I will be straight forward. Assassins Creed is a good game but gets old fast. Graphics are good and climbing/jumping/swinging around the cities is a lot of fun but things get repetitive. The controls take a lot of getting used to and are not intuitive but once you get them down, it is pretty easy. Combat took me awhile to figure out there is a pattern to slaying down enemies. It's not a button masher but a timed battle system. Missions are fun at first (assassinating people never gets old!) but listening in on peoples conversations, saving towns people, and interrogating people gets old fast. This game is fun in short sit spurts but gets boring if you play it for hours on end. Good deal would be $20 - $30! Let's hope the sequel is better.

Great Game, Amazing Graphics....Repetitive - - I really enjoyed the game, but after awhile, it got super repetitive. I kept playing but thought about quiting on the game multiple times.

Enjoyed Assassin' Creed to an extent - - Overall, Assassin's Creed is pretty good. Chances are-you will enjoy the game.
Pros:
Excellent Effects
Easy button memory
Brutal killing with lots of blood

Cons:
Repeative-having to complete the same type of missions over and over again
Way too much time spent in the lab during off missions
Ending is a bit lame
Very addictive-clear atleast 4 hours per session

Ninja Gaiden 2 - - If you have both PS3 and 360 go with the 360 version smoother frame rates better textures vibrant colors and quicker updates..multi platforms are always better on 360 don't buy the hype

grand experience, repetitive details - - i'm a mature gamer who bought a dozen videogames and an xbox to see how the technology has evolved. this game is clearly a cut above the others in terms of a majestic and compelling visual environment, absolutely remarkable in its action elements, but weirdly and annoyingly repetitive or incongruous in many mission tasks. among my special peeves are the challenges where you must run madly over rooftops to gather a certain number of flags within two or three minutes (which takes you completely out of the otherwise seamless historical illusion); the lunatics who shove and punch only your avatar, no one else; the beggars who wheedle and whine, the demagogues who harangue, the thugs who taunt or torment, and the victims who thank you for your intervention in exactly the same voice and words in every quarter of three different cities ("please sir, just a few coins!" "coorse them! coorse the infidels!" "thief! this will cost you your life!" "i will find a way to repay you, i swear it!", etc.); and the sometimes erratic control of viewpoint and target selection in the most hectic action sequences. the great beauty of the game is its recreation of the tempo and flux of ancient life, and the remarkable ability of the ai to manage separately a dozen or more individual characters in crowd, melee and panic sequences. the colors and aerial perspective are gorgeous; the recreation of the different cities, while not historically authentic, is visually and aurally compelling; and the fight sequences are really fun to play -- i found myself going on attack sprees just to see how many antagonists i could take on at once. the various weapons and control combinations necessary to fight effectively were difficult for me (a novice player) to master, but you are introduced to the finer points gradually through a simple plot device (you're stripped of weapons at the start, and must win them back one by one) and by training sequences added to each mission. there are also several different ways to complete each of the nine (actually 11) assassinations: you're offered more preparatory tasks to complete than necessary, so that you can pick and choose if you don't want to complete them all; and there's always at least three or four ways to complete each of the nine assassinations that are preliminary to the final round. the plot struck me as overly intricate -- the gist is that your character is moving through a historical memory sequence that is being retrieved in bits and pieces through the technology of a malign, modern day corporation -- and then there are wheels within wheels in the historical plot. and while you gather "clues" or information during your preparatory tasks, there's really no puzzle to solve: all the information is irrelevant as the necessary and obvious cues are inserted into the cutscenes or mission settings. but all that pales to the experience of roaming an ancient city, assassinating random knights templar, climbing high watchtowers to add tasks and clues to your map as you take in the extraordinarily poetic views, and then making a soaring "leap of faith" into a hay wagon far below. as long as you can ignore the beggars, and don't mind the similarity in tasks across different missions, it's quite an absorbing experience.

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